Lepton's group after the SFH snafu (scene A8). They meet up with the others only at the rest break (scene G1).
Scene C1 - View of Petrified Forest
- Players at start of scene
- The SFH cars split off from the other groups and fly over a desolate, gray-brown area covered with sparse and seemingly dying trees. Some of them are more ash-gray than others. Occasionally dwellings or roads can bee glimpsed. What people can be seen have a grayish color to them and do not appear very active either (an understatement to say the least).
- For some reason the bubble-train reforms with only two segments and four travelers
- By chance all the male players are together; this comes in handy when they meet Glacia.
- Opportunity for some vistas, description of the aerial rail system etc.
- 'Open up' the game a little, as a counterpoint to all the caves etc. Keeping to the 50's-tech theme, these vistas are all 'matte paintings' so the characters cannot interact with them, only view.
- Keep the mood dark; this is not a happy part of the adventure. Ominous is a good way to describe it.
- Sky should also be gray and overcast. Shadows are almost invisible and hazy in the flat light.
- Players lost (none)
- Players added (none)
Scene C2 - Glacia Peril#1 [to be written by CJ]
- Players at start of scene
- NPCs introduced
- As I just posted on the board, for my adventure I was picturing the team's first encounter with Glacia. It's Flexia, Groot, Rogers and Lepton at this point, with the others offscreen being tied up in another adventure, that of rescuing the statuefied (enstatuated?) Athena from a disastrous first encounter with Xog or some other villain. While fleeing the mayhem the four happen to stumble into one of those subway cars that takes them to the icy realm of Cryonia, where they have their adventure, at the end of which they rejoin the others, either through the subway or by some other means.
- [NOTE: In order to swap in Flexia, I had to take Rogers; hopefully this will not matter since Cody remains]
- [NOTE: Glacia should agree to join them later, perhaps to try and convince Xog, perhaps to fight. Either that or need to find a different way to lose Kla'Tre (but, plenty of those)]
- Glacia gives Lepton instructions on how to intereact with the SFH, including some key phrases to say.
- Players lost (none)
- Players added (none)
Scene C3 - Flexia is kidnapped
- Players at start of scene
- NPCs introduced
- When the players leave Glacia's audience, they are shadowed by a sinister figure, Xond, one of Xog's operatives in Cryonia.
- Down the corridor a ways, Xong pulls his paralytic ray gun
- Calling out, 'freeze, invaders!' he fires and all four of the players stop in their tracks in mid-step.
- They are temporarily stunned, but unable to move a muscle as the spy faces them.
- He picks up the unmoving but not completely stiff Flexia and slings her over his shoulder in a 'firemans carry'
- They disappear off towards the Subway station.
- Less than a minute later the ray wears off and Lepton with the others stumbles back to life.
- He yells 'After them' and they take chase.
- Players lost (none)
- Flexia (temporarily immobilized)
- Players added (none)
Scene C4 - Gunfight at the SFH Corral
- Players at start of scene
- As Xond makes it to the SFH Station, Flexia too revives and starts to struggle and curse, trying to break free but in a really awkward position.
- He hangs on to her with difficulty (Lycra is very slippery) while barking instructions to the SFH control panel. It seems to be arguing with him
- A shout from the tunnel announces the players arriving in the Nick of Time
- Xond uses the pillars as cover as the players try to set up a crossfire and not hit Flexia, who is not being a good captive
- Finally he just gives up and zaps her with the raygun again; she has a chance to gasp in surprise as the immobilizing beam strikes
- At close range the effect is stronger and she becomes very stiff standing beside him. Not so easy to sling over his shoulder this time
- Lepton and his players are getting close to being able to attack, when with a rush of air, a single bubble car arrives and opens up.
- Seconds which seem like minutes pass; the battle seems to be at a stalemate. The car beeps impatiently; soon it will depart.
- Xond makes a run for it, shooting wildly with one hand while gripping the rigid Flexia to him with the other.
- He gets up to the car and manages to drop Flexia onto the seat; she leans on the floor and is stiff as a board.
- Taking up her weapon, he scores a hit on Cody, who is engulfed in sticky goo that hardens instantly. This was not the 'stun' setting...
- At the same instant an energy beam hits Xond from another direction -- Groot has snuck up along the rails!
- He turns to fire at the new assailant and is transfixed by Lepton and Cody's crossfire. [not sure what kind of effects they have]
- Xond takes multiple hits and is immobilized, coated in tangly string, or whatever.
- He pitches forward, out of the bubble car, and clear of the steps. The firefight is over.
- Unblocked at last, bubble car beeps once more with impatience, closes its hatch (Flexia is clear inside the opening) and starts off
- This takes Lepton et.al. by surprise and the watch open mouthed as the SFH completes the kidnapping of Flexia
- In frustration, one of them fires at the control panel. Whether or not this had any effect we do not know yet [it did, see scene F1]
- Cody cannot be revived; his adventure is over
- Players lost
- Players added (none)
Scene C5 - Subway to Rest Break
- Players at start of scene
- Lepton just lost his girlfriend and the character he was supposed to be guarding all at the same time
- Could remark on how tough the adventure is playing 'this time'
- This may get a quizzical look from Groot who is kind of zonked by the reality of the firefight
- Groot may be just fitting into the character, he may have the (RL?) hots for Glacia
- They may try to find out where Flexia's bubble went, but cannot
- Subway gets to Rest Break following the commands Lepton memorized.
- Players lost (none)
- Players added (none)
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