'Demonic Duo' plus one after the SFH snafu (scene A8). They end up meeting some of the 2nd-half villains and join up with the others at the rest break (scene G1).
Scene D1 - View of Cryonia
- Players at start of scene
- The SFH cars split off from Lepton's group as they fly over a wintry, frozen land. Later they find out this is Cryonia.
- For some reason the bubble-train reforms with only two segments and three travelers
- By chance the 'Demonic Duo' (Heath sisters) are brought together after avoiding each other so far.
- Opportunity for some vistas, description of the aerial rail system etc.
- 'Open up' the game a little, as a counterpoint to all the caves etc. Keeping to the 50's-tech theme, these vistas are all 'matte paintings' so the characters cannot interact with them, only view.
- Not sure if they come close enough to the Palace in Cryonia to see any of the frozen subjects of the Queen
- Possibly they will see a land attack by huge walking machines -- Xing's weapon of choice. Maybe use this info when Glacia and Xog try to negotiate.
- Players lost (none)
- Players added (none)
Scene D2 - Xort Encounter 1 [to be written by fool]
- Players at start of scene
- NPCs introduced
- I. Two bubble cars arrive.
- The scene setting is still unclear but will involve some vast enclosed space, with the Subway opening in one corner of it. Three characters emerge, two women from one car, one man from the other.
- A. The ladies are Jaime and Joan Heath, or, as they are known in the game, Phoboa and Deimoa, the 'Demonic Duo.' Their profiles are [on the character page], but, to provide a brief word here, neither is what one may call a dedicated roleplayer. Their dialogue will occasionally "break out of character," and they will be reprimanded semi-seriously (or very seriously, as the case may be) by the gentleman accompanying them. The more dedicated the roleplayer, the more serious the reprimand.
- B. The man will be one of the main characters, possibly either Sub-Commander Groot or Ensign Cody. [Gordon should work, ed]
- II. The Subway refuses to take them anywhere [further].
- Upon arriving, the trio will be stranded and forced to explore their new surroundings. They will encounter a variety of peculiar but not particularly dangerous items (I've been thinking of a garden setting made entirely of silvery or chrome metal, from the ground to the flowers to the bark of the trees themselves, all intricately detailed and extremely realistic. There will even be some metal animals, all perfectly stationary. I was saving the idea for another story I was writing, but it may best be served here).
- A. The trio will hear high-pitched laughter at some point and discern movement other than their own.
- B. Phoboa will be scared, Deimoa will be amused, and the reactions of the third character [Gordon] will of course depend on which character that is.
- III. Cut to a view of Scientist Xort.
- Xort is on a mission for his master, which, like the 50s villain that he is, he will expound upon in a dramatic soliloquy as he spies upon his three victims. Essentially, he will be testing out a new mind control device . . . ta da da da, "The Orgasmic Stimulator!" Rest assured, the device will look and behave appropriately crudely (dangling wires, large knobs, quivering antennae, the works).
- IV. Xort attacks!
- Badly. The first shot from the Stimulator will miss, and so will the second and the third. The male character will respond with heroic language and heroic deeds. Deimoa will get into the action and her character a little better than she did before but will still refuse to take the situation seriously. Phoboa will just duck and hide . . . and, as the case turns out, will eventually be affected by the Stimulator's ray.
- A. The ray will generate in Phoboa (Jaime) an ecstatic experience which was intended by Xort to render her completely pliable to suggestion. But the Stimulator, as will be shown, is just too powerful . . . Phoboa's mind gets blown, and she slips into a catatonic state. Deimoa will think her sister is acting, but she really isn't.
- B. The male character will be forced to retreat with Deimoa as Xort calls in reinforcements, and together they leave the scene.
- C. Xort and his men will converge on Phoboa. The Scientist will make another ludicrous speech, say something to the effect that he'll have to tone down the Stimulator's power, and then come to a decision regarding his captive. "Why let a good girl go to waste," he remarks, takes out his portable Medusatron, and petrifies the poor Jaime. He steps back, orders his men to strip her, and then arranges for her to be put into Xog's private gallery. The scene goes black . . . literally, just like a movie serial ending.
- V. Behind the scenes.
- A supervisor for the "XYZ Corporation" (we need a name for the company running the dreampark) comes up and congratulates Morton Kramer on a job well done. Kramer (aka Xort) believes the whole thing was just a put-on and that Jaime Heath must really have been a good actress herself to have played her "part" so well. He wants to thank her for making him look good.
- A. The supervisor draws Kramer away from the scene, and the petrified body of Jaime Heath, spinning a good yarn and telling the actor exactly what he wants to hear. It will be made clear, though, from the clean-up crew that arrives to the overall description of the setting, that Phoboa really was affected by "the Orgasmic Stimulator(!)" and is now a rapidly cooling statue.
- B. And the scene ends. I wanted to do a little "behind the scenes" scene in order to bolster the idea that the roleplayers really are in a very peculiar situation and not one strictly being played as a game.
- I will be returning to the characters of Xort and Deimoa later on in the scenario, interweaving them with other storylines as they develop. I will be returning to the idea of the Stimulator and Xort's continued work on it (this is ultimately what befalls Deimoa). [I put in a 2nd encounter to achieve this demise for her and also have Xort involved at the finale. If there are any other scenes to add, let me know]
- When the survivors (Gordon and the ever-bitchy Deimoa) escape, they encounter a new type of transportation, which is in itself a peril.
- Players lost
- Players added (none)
Scene D3 - Tube Transport (1)
- Players at start of scene
- Escaping from Xort and his evil machine, the remaining two stumble upon what looks a little like a futuristic phone booth (or an outsized version of one of those vacuum transport tubes, which is what in fact it is.)
- Stepping on a pad near the tube summons a transport which arrives almost instantly with a gust of wind
- Each capsule can fit only one person, and a very tight fit at that
- Inside there is a simple keypad or map diagram
- TubeTrans works only within the castle compound, though can intersect with SFH stations too
- Both are hesitant, but Xort's men may arrive at any time.
- Deimoa takes the first capsule, which rushes off as soon as she closes the door
- It's supposed to be taking her to the Rest Break, but she doesn't know that.
- Good chance to foreshadow as the capsule passes thru some lab and storage areas, and what looks like a robot-building machine
- She finds herself feeling a bit claustrophobic as the coffin-like proportions of the capsule sink in
- Gordon takes the second capsule, but Xort's men have opened fire on her. One of the shots hits the keypad/diagram and others spray around the player.
- No time to lose, she jumps in and closes the capsule door which shields him somewhat
- Finding the control destroyed, he pushes one button which produces a spatter of sparks
- Xort's men try to open the capsule
- Gordon pounds on the controls, and finally the capsule takes off, destination unknown!
- Players lost (none)
- Players added (none)
Scene D4 - Robot Factory
- Players at start of scene
- Tube Transport is damaged, returns to 'home base', the repair lab. Gordon is able to exit the capsule
- Cannot summon another one (differnt controls)
- Many silvery robots walking around, Borg-like, ignoring him
- They appear humanoid, without clothes save for a wide low-slung belt with odd gizmos on it
- On their heads they have odd helmets/skincaps with antennae on them (very art-deco-y)
- Weapons look like squeeze-toys with pointy ends
- They are working around a large machine of unknown (yet) purpose
- Gordon sneaks around, trying to figure it out and/or find an escape route
- Comes close enough to see that *people* are being herded into the machine
- They get injected with some kind of tranquilizer after which they appear passive, like zombies
- A slowly moving belt leads inside, the victim's feet stick to the surface
- Much flashing lights etc. ensue inside (lots of vacuum tubes, Jacob's ladders, etc.)
- The exit of the machine is another (or the same) belt. However now there are new robots standing at attention there (both male and female; the latter's breasts are exposed)
- They step off (or are 'activated') and join the ranks of the silvery androids -- the transformation is complete
- Gordon has hung around too long, and finally attracts the attention of the robots somehow
- Tries to rescue one of the victims
- Fires at the machine or one of the robots
- Tries to stop the machine.
- Triggers some kind of other alarm.
- Robots attack, and Gordon fends them off, for a time.
- Eventually he is overpowered, injected, and brought/carried to the belt, which is now empty. The machine awaits.
- He knows what is going to happen.
- He knows he cannot do anything about it.
- He realizes his secret is going to be revealed [thoughts or flashback]
- He enters the machine and sparks fly.
- Out the other end of the machine emerges a shiny new silvery obviously *female* robot
- Gordon's face is more clearly feminine too without the boyish hairstyle and (mustache?)
- Her body is very slim so it is not difficult to see how she hid her figure.
- She is 'activated' by another robot and moves off into the milling silver throng
- We'll see her again, later
- Players lost
- Players added (none)
Scene D5 - {open} []
- Players at start of scene
- A chance to do something interesting with/to Deimoa which does not permanently take her out of the game (she has a repeat engagement with Xort as her ultimate fate).
- Pass thru an interesting part of the castle
- Pause at the Robot Factory long enough to see Gordon's capture
- Encounter Xog unexpectedly
- She could break the gizmo and have to summon another
- Afterward she gets dropped off at the Rest Break, maybe before the others.
- Perhaps the TranTubes are not so bad if left alone!
- Players lost (none)
- Players added (none)
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