Prolog to Total Immersion, explain concepts, etc. prior to getting into the adventure. Keep exposition to a minimum and let the situations explain themselves for the most part.Premise
Picture the ultimate D&D Game; now jump into the middle of the adventure. A combination of Dream Park, Fantasy Island, and the Holodeck. Only one catch; you're playing for keeps. Odds are offered and risks taken, with vast wealth awaiting the victor and an altogether different kind of notoriety reserved for the defeated. Into this web of intrigue comes Bob Paddington and his lady friend Gretchen Velasquez and a select band of other characters.Bob has 'won a visit' to participate in a live-action scenario and invited her as accomplice. Together they have been very much into FRP, SCA, and other role-playing fantasy games and in fact met that way. 'Total Immersion' has always been his ultimate challenge, Bob says, but he seems to know far too much about the dreampark and their upcoming adventure.Setting
The adventure takes place in a specially-constructed arena which might be an actual island. Some sets have been constructed, others are fakes or holograms (just light, unlike ST) A 'Neural Impulse Modulator' allows the participants to 'see' some 3D effects, and can also affect them physically to advance the story. Other characters seem to be actors, and can take a role in the action though they fall victim before the ending. Tossed into this eclectic mix are a few actual automatons too, along with 'in-jokes' and genre references (e.g. Robby the Robot, Indy Jones) galore.Sometimes the NPCs can 'let the mask drop' to interact with the players in amusing, sexual, or sinister ways. Clearly there is more than meets the eye. The managment of the dreampark also is keeping some secrets, even from their own employees.
The game begins, and it is a vibrant wondrous mixture of superb multimedia, stagecraft, and live action, like the best interactive ride the players have ever seen and then some. NPCs appear and interact with the adventurers. Challenges are found or appear; both physical and mental with a healthy amount of athletic ability needed too. Look for a rope swing or ladder across a chasm, rocketship battle across the sky (Flash! Ah-ahhh) and similar Pulp SF clichés.
Occasionally (well, often) things take a more ASFR turn as the perils result in the players being immobilized or transformed in some way - sometimes these victims are NPCs but at other times one of the party disappears only to be found later turned to stone or subdued in some other manner (mind-control helmets; some robots are silvery-colored people who seem almost alive).
Scene AA0 - Teaser
- Very little exposition, just reveal some people and technology which will show up later on
- Open on a bound GIRL, later found to be Autumn Sanders (Summer's sister)
- She is a worker at the park who has found out too much
- So she will be transformed and remain there
- Her personality is very innocent, but angry at being captured
- ANTAGONIST is an executive w/ the park (possibly the person playing Xog later)
- Smarmy but uncompromising, condescending to her
- Likes to show off the technology 'at first hand'
- He may or may not have a 'flunky' scientist/technician
- Make it clear that she is going to be turned into a silver statue, describe process:
- Quick transformation, immobilization
- Slow setting period to allow posing
- End teaser with offscreen arcs and sparks while her scream trails off to silence
- NPC's introduced
Scene AA1 - Introduction
- Lepton & Flexia getting their costumes, marvelling at the technology of the place
- Flashback to Arrival on island, how she got involved
- Work in Lepton's risk at signing them up as 'play or stay' characters (if you lose, they "own" you)
- Other characters, matching faces to names and profiles
- Some unexpected faces
- Not sure of NIM units
- Are they in character already, or is that their *real* personality?
- Board the spaceships, prepare to 'fly' to Planet Flexon accompanying the Princess home.
- Introduce NPCs (RedShirts) which are predominantly female and beautiful
- Players at end of intro
- NPC's introduced
Scene AA2 - Arrival
[told in flashback by thoughts of Gretchen]
- Players at beginning of scene
- Flexia (in her RL environment)
- Flight to the island, wondrous sights
- Amazement at gift by Bob of the adventure
- Brief recap of history in gaming
- Sword & Sorcery
- SCA
- Video/interactive play
- Her awe at the dreampark
- Eminent place of Xanadu Corp; it is the ultimate high
- Life's ambition to play one of the scenarios
- Effort to remember her character's biography, capabilities, and equipment
- Just a little bit of 'stage fright' thrown in
- Worried about Bob's seriousness: "It's just a game, isn't it?" she had said and he did not reply.
Scene AA3 - Spaceship Battle
- Players at beginning of scene (in two separate ships)
- Lepton
- Flexia
- Groot
- Athena
- Payne
- Cody
- Gordon
- Rogers
- Regina
- Ginger
- Phoboa
- Deimoa
- Tiffany
- RS1
- RS2
- RS3
- RS4
- RS5
- RS6
- Views out the portholes (!) of space and hoky nebulae
- Xog intercepts ships, 'pulls' to his imperial planet with tracto-rays, energy weapons
- Lepton et.al. fight back, though these are courier ships not battle-cruisers
- Use rayguns, other bogustech, lots of flashy special effects and pyrotechnics
- Players lost
- Players added (none)
Scene AA4 - Crash on Planet
- Players at beginning of scene
- Lepton
- Flexia
- Groot
- Athena
- Payne
- Cody
- Gordon
- Rogers
- Regina
- Ginger
- Phoboa
- Deimoa
- Tiffany
- RS1
- RS2
- RS3
- RS4
- RS5
- Ships are damaged or crew 'frozen' by Xog's weapons or Cannoli Foam
- Depict crash 2nd or 3rd person (as if from outside)
- Show that they seem to have perished before even beginning
- The first cliffhanger moment
- Crews 'black out' so they do not see the scene change
- Ships are separated in the air, land in different locations on planet
- Lepton's Ship (A)
- Groot's Ship (B)
- Players lost (none) [?]
- Players added (none)
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